Tuesday, October 30, 2007
W14 Final
W14 Final
Brushed up on the Entrance details and completed the teleporter, with 4 co-ordinates: The first 3 parts of the puzzle, and you also get the choice of teleporting directly to the MMShare portion, where you can enter the puzzle letters... CONTROL.
I was given a uniform recently, and it ties in with my Entrance creation. I would be the information/helpdesk person (and secretly guarding the of the entrance from radioactive people)
We also evaluated the other classes work. Quite impressed by the detail of the Flinders St Station.
Tuesday, October 23, 2007
Thursday, October 11, 2007
W11 Space Station Work
W11 Additional Modelling.
Did further work on the Space Station. Recognised the limitations of the dome, since building section sizes are limited to 10m. Developed the shapes ideas.
I will be creating the entrance platform, where people fly in from.
Great story description from David Green.
Did further work on the Space Station. Recognised the limitations of the dome, since building section sizes are limited to 10m. Developed the shapes ideas.
I will be creating the entrance platform, where people fly in from.
Great story description from David Green.
Tuesday, September 18, 2007
W10 Refining Space Station Idea
W10 Refining Space Station Idea
Refined the idea of our Space platform.
Central dome with individual orbs or sections coming out from it. Central dome have communal meeting area? or outside? No... The bar and social areas don't seem to be places that people want to visit in their spare time outside of the semester... I suppose being outcome and story oriented is more practical than creating a avatar utopia.
I like the retro aesthetic, because it has chunky geometric shapes that can be constructed in 2nd Life easier.
Great retro website here.
History & Story
One piece of puzzle in every small dome
Refined the idea of our Space platform.
Central dome with individual orbs or sections coming out from it. Central dome have communal meeting area? or outside? No... The bar and social areas don't seem to be places that people want to visit in their spare time outside of the semester... I suppose being outcome and story oriented is more practical than creating a avatar utopia.
I like the retro aesthetic, because it has chunky geometric shapes that can be constructed in 2nd Life easier.
Great retro website here.
History & Story
- mmshare "evil lair"
- secret society to enter dome
- series of tasks to enter dome
- rotating object or doors aligning
One piece of puzzle in every small dome
- pick up an object
- makes a word or sentence
- type in or similar (enter into a keypad)
- opens door to mmshare get supercape or costume or uniform or tshirt
- create domes and words around this
Monday, September 10, 2007
W9 2nd Life - Creating Guns
Monday, September 3, 2007
W8 Non-Linear Stories
W8 Non-Linear Stories & Narratives
Eliza, a simple text based therapist.
Kathrine Phelp's Glasswings
Alternate Reality Games - Wiki
http://www.ilovebees.com/links.html Promotion for Halo.
http://www.worldwithoutoil.org/default.aspx
Kathrine Phelp's Glasswings
Alternate Reality Games - Wiki
http://www.ilovebees.com/links.html Promotion for Halo.
http://www.worldwithoutoil.org/default.aspx
Watched Run Lola Run...
and used a 'multi-linear' model.
Monday, August 27, 2007
W7
W7 Story Shapes and Narratives
Plotting and story shapes:
Linear narrative and Greek Three act play
Hero’s Journey and modern day examples of Joseph Campbell's theory... That the analysis of many stories from different cultures have a common thread.
Watched Monkey and apllied concepts of the model in terms of Setup, Turning Pt, Crisis, Climax and Denoumont
Plotting and story shapes:
Linear narrative and Greek Three act play
Hero’s Journey and modern day examples of Joseph Campbell's theory... That the analysis of many stories from different cultures have a common thread.
- Separation
- Initition and
- Return
Watched Monkey and apllied concepts of the model in terms of Setup, Turning Pt, Crisis, Climax and Denoumont
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