Tuesday, October 30, 2007
W14 Final
W14 Final
Brushed up on the Entrance details and completed the teleporter, with 4 co-ordinates: The first 3 parts of the puzzle, and you also get the choice of teleporting directly to the MMShare portion, where you can enter the puzzle letters... CONTROL.
I was given a uniform recently, and it ties in with my Entrance creation. I would be the information/helpdesk person (and secretly guarding the of the entrance from radioactive people)
We also evaluated the other classes work. Quite impressed by the detail of the Flinders St Station.
Tuesday, October 23, 2007
Thursday, October 11, 2007
W11 Space Station Work
W11 Additional Modelling.
Did further work on the Space Station. Recognised the limitations of the dome, since building section sizes are limited to 10m. Developed the shapes ideas.
I will be creating the entrance platform, where people fly in from.
Great story description from David Green.
Did further work on the Space Station. Recognised the limitations of the dome, since building section sizes are limited to 10m. Developed the shapes ideas.
I will be creating the entrance platform, where people fly in from.
Great story description from David Green.
Tuesday, September 18, 2007
W10 Refining Space Station Idea
W10 Refining Space Station Idea
Refined the idea of our Space platform.
Central dome with individual orbs or sections coming out from it. Central dome have communal meeting area? or outside? No... The bar and social areas don't seem to be places that people want to visit in their spare time outside of the semester... I suppose being outcome and story oriented is more practical than creating a avatar utopia.
I like the retro aesthetic, because it has chunky geometric shapes that can be constructed in 2nd Life easier.
Great retro website here.
History & Story
One piece of puzzle in every small dome
Refined the idea of our Space platform.
Central dome with individual orbs or sections coming out from it. Central dome have communal meeting area? or outside? No... The bar and social areas don't seem to be places that people want to visit in their spare time outside of the semester... I suppose being outcome and story oriented is more practical than creating a avatar utopia.
I like the retro aesthetic, because it has chunky geometric shapes that can be constructed in 2nd Life easier.
Great retro website here.
History & Story
- mmshare "evil lair"
- secret society to enter dome
- series of tasks to enter dome
- rotating object or doors aligning
One piece of puzzle in every small dome
- pick up an object
- makes a word or sentence
- type in or similar (enter into a keypad)
- opens door to mmshare get supercape or costume or uniform or tshirt
- create domes and words around this
Monday, September 10, 2007
W9 2nd Life - Creating Guns
Monday, September 3, 2007
W8 Non-Linear Stories
W8 Non-Linear Stories & Narratives
Eliza, a simple text based therapist.
Kathrine Phelp's Glasswings
Alternate Reality Games - Wiki
http://www.ilovebees.com/links.html Promotion for Halo.
http://www.worldwithoutoil.org/default.aspx
Kathrine Phelp's Glasswings
Alternate Reality Games - Wiki
http://www.ilovebees.com/links.html Promotion for Halo.
http://www.worldwithoutoil.org/default.aspx
Watched Run Lola Run...
and used a 'multi-linear' model.
Monday, August 27, 2007
W7
W7 Story Shapes and Narratives
Plotting and story shapes:
Linear narrative and Greek Three act play
Hero’s Journey and modern day examples of Joseph Campbell's theory... That the analysis of many stories from different cultures have a common thread.
Watched Monkey and apllied concepts of the model in terms of Setup, Turning Pt, Crisis, Climax and Denoumont
Plotting and story shapes:
Linear narrative and Greek Three act play
Hero’s Journey and modern day examples of Joseph Campbell's theory... That the analysis of many stories from different cultures have a common thread.
- Separation
- Initition and
- Return
Watched Monkey and apllied concepts of the model in terms of Setup, Turning Pt, Crisis, Climax and Denoumont
Tuesday, August 21, 2007
W6 T-shirt & Belt / Hat Designs
W6 - Ideas, Space Stations
We found a template for a t-shirt and applied our own designs to it.
I also created a belt which we attached to our avatar.
Wea slo talked about other ideas for the island and came up with a Space Station idea.
Space Station
- Shuttle ship
- Costume shop (eg wookie outfit)
- Holodeck
- Gun ship
- Biodome
- Elevators
- Evil Lair
- Bar
Monday, August 20, 2007
W6 2nd Life Character
W6 2nd Life Character - T-shirt design
Tuesday, August 14, 2007
Tuesday, August 7, 2007
W4 - Second Life - Location Reviews
Tuesday, July 31, 2007
W3 Creating characters: character sketches.
W3 Creating characters: character sketches.
Picked a name from peices of paper
Funtoosh - Character
Put them in a situation they would not normally be in. Write for 10 mins
Environment you would never find them in; Cold icy climates, with snow and frost
Situation they would never be in; Killing innocents
Her horse was running weary now, they had been on the trot for 5 days straight without stopping. Mongolia was not know for its hospitable terrain. They had not come across any food, but she knew it would not be long before one of them would perish... but she had to get to the city before the children died. She had to think clearly, the cold made her alert, but the hunger left her delerious. It would not be long before she had to kill again. She touched the hilt of her sword.
Enough. She headed towards the valley. She would find food there.
There was light coming from beyond the trees. She slipped off the
Notes
Learn things from the char they didn't know first. Looking forwd to meeting the char. Think about how the char devlps over time but don't worry about planning it out to much.
Think about 2nd life character. http://art.tafe.vu.edu.au/sschutt/wmm/character.html
Character Kit
Think about this same person and apply the following set of criteria to them:
The Givens
Note: interesting characters often "go against" - that is, they will have interesting kinks, anomalies and even clashes between their various physical, social and emotional characteristics.
Dialogue
Dialogue isn't natural, even it seems that way. You have to choose the words to reinforce the sense of the person, and also the action - but the action is more important!Exercise: Write a short scenario for two characters (not dialogue, just an outline). It should have this basic dramatic shape:
a situation that establishes two characters
a revelation uncovering conflicting goals
an escalation of conflict
a turning point
a resolution Then add the dialogue and directions - one page worth at the most.Now work on it with a partner:
clarify the situation
read it aloud playing the parts
refine the dialogueExercise Two: many interactive projects with dialogue involve the construction of dialogue trees (also known as "consequence pathing"). We'll have a go constructing one of these.
Picked a name from peices of paper
Funtoosh - Character
Obvious physical thing about character to other people
Dark skin, long hair.
Obvious to the char to themselves
Exotic. Lively.
Unique and special that others don't have
Master swordperson
Situation they would normally be in
Horse farm
Situation they would never be in
Killing innocents
Environment you would normally find them in
The plains of Mongolia
Environment you would never find them in
Cold icy climates, with snow and frost
Put them in a situation they would not normally be in. Write for 10 mins
Environment you would never find them in; Cold icy climates, with snow and frost
Situation they would never be in; Killing innocents
Her horse was running weary now, they had been on the trot for 5 days straight without stopping. Mongolia was not know for its hospitable terrain. They had not come across any food, but she knew it would not be long before one of them would perish... but she had to get to the city before the children died. She had to think clearly, the cold made her alert, but the hunger left her delerious. It would not be long before she had to kill again. She touched the hilt of her sword.
Enough. She headed towards the valley. She would find food there.
There was light coming from beyond the trees. She slipped off the
Notes
Learn things from the char they didn't know first. Looking forwd to meeting the char. Think about how the char devlps over time but don't worry about planning it out to much.
Think about 2nd life character. http://art.tafe.vu.edu.au/sschutt/wmm/character.html
Character Kit
Think about this same person and apply the following set of criteria to them:
- Super-objective
- I see myself as (five keywords)
- if I were a car/food item/alcoholic drink/sport/action hero/animal I would be a.....
- I dress to accentuate my.....
- I dress to hide my.....
- I lead with my....(body part)
- My idea of a good night is......
- My idea of a bad night is.....
- I value my best friend because they.....
- Favourite book/film/TV show/music/web site
- Relaxing means.....
The Givens
Of course, most characters will have these attributes too:
- social position
- age
- sex
- health
- physique
Note: interesting characters often "go against" - that is, they will have interesting kinks, anomalies and even clashes between their various physical, social and emotional characteristics.
Dialogue
Dialogue isn't natural, even it seems that way. You have to choose the words to reinforce the sense of the person, and also the action - but the action is more important!Exercise: Write a short scenario for two characters (not dialogue, just an outline). It should have this basic dramatic shape:
a situation that establishes two characters
a revelation uncovering conflicting goals
an escalation of conflict
a turning point
a resolution Then add the dialogue and directions - one page worth at the most.Now work on it with a partner:
clarify the situation
read it aloud playing the parts
refine the dialogueExercise Two: many interactive projects with dialogue involve the construction of dialogue trees (also known as "consequence pathing"). We'll have a go constructing one of these.
Monday, July 30, 2007
W3 Postcards & Writing
W3 Postcards Exercise - Creative writing
Theres nothing like the freedom of being on holiday. The best most relaxing ones are the ones where you just do nothing. The sun was warm and the breeze along the river was fresh and smelled of spring. I looked around, but I knew there wasn't anyone there. Secretly, I have always wanted to hang around naked. I tossed my t-shirt to the bow of the boat.
It reminded me of the time I went to Kho Samui when a heavy droplets of rain blanketed the pristine beach and cooled a blistering day from the air.
As if responding to my memory, a large droplet of water landed against my skin, I smiled... until it started burning.
Writing and Literacy
Theres nothing like the freedom of being on holiday. The best most relaxing ones are the ones where you just do nothing. The sun was warm and the breeze along the river was fresh and smelled of spring. I looked around, but I knew there wasn't anyone there. Secretly, I have always wanted to hang around naked. I tossed my t-shirt to the bow of the boat.
It reminded me of the time I went to Kho Samui when a heavy droplets of rain blanketed the pristine beach and cooled a blistering day from the air.
As if responding to my memory, a large droplet of water landed against my skin, I smiled... until it started burning.
Writing and Literacy
- http://art.tafe.vu.edu.au/literacy/
- http://www.useit.com/papers/webwriting/ Usabiltiy on the web. Because ppl scan, when reading on the internet.
- http://www.useit.com/alertbox/9710a.html Study
- http://www.apostrophe.fsnet.co.uk/
Tuesday, July 24, 2007
W2 - The Secret, Town Planning
W2 - The Secret, Town Planning
I tend to have problems with generating ideas. The Secret idea was a very interesting way of getting the juices flowing.
Talked about Second Life Town, http://wm1city.blogspot.com/ I am working with Jay and Parv on the Town Hall.
The group work blog can be found http://zangmeister86.blogspot.com
I tend to have problems with generating ideas. The Secret idea was a very interesting way of getting the juices flowing.
Talked about Second Life Town, http://wm1city.blogspot.com/ I am working with Jay and Parv on the Town Hall.
The group work blog can be found http://zangmeister86.blogspot.com
Sunday, June 17, 2007
W1 WMM Intro
W1 WMM Intro
Stefan and Dale introduced the Writing for MM... Very interesting. Initially I thought WMM would be mostly very dry writing for software manuals and technical documentation.
Seems like there is a lot more to it... the descriptions of where the future is heading is also very intruiging (especially the the "Amsterdam Super Mario" and augmented reality)
Kinda like a lot of movies...
Stefan and Dale introduced the Writing for MM... Very interesting. Initially I thought WMM would be mostly very dry writing for software manuals and technical documentation.
Seems like there is a lot more to it... the descriptions of where the future is heading is also very intruiging (especially the the "Amsterdam Super Mario" and augmented reality)
Kinda like a lot of movies...
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